Cancelled Student Project, 2009
Veggie Vengeance was my first experience leading a large team (11 artists and 7 programmers) to create a game, which I worked on as a junior at CWRU. It is a 2.5-D beat-'em-up style game, similar to Castle Crashers, where the player controls vegetables to kill worms, rabbits, and spiders.
In addition to being project lead, I handled most of the backend framework construction of this game, which was built on top of XNA, including creating the rendering system, multi-threaded level loading, screen management and user interface, basic physics interactions with dynamically-shaped animated characters, effects, and other miscellaneous game mechanics. Unfortunately, we did not finish in the single semester allotted for the class, and there was not enough interest among other group members, so the project had to be cancelled.